founder_mode

Liquid War

Liquid War

Liquid War

Building
entertainment
consumers
1 member
Rutty
Made by Rutty
Started Mar 19, 2026
stg.fmode.me/s/liquid-war
0.0(0)

About

A web-based multiplayer remake of the classic game Liquid War. Players control cursors to lead armies of fighters across a map. Fighters automatically follow the nearest friendly cursor using gradient-based pathfinding, and when enemies collide, the outnumbered side loses health until one team remains.

Game engine built in Rust compiled to WebAssembly for performance. Renderer uses TypeScript + WebGL (Three.js). Multiplayer server in Rust WebSockets. Documentation site built with Leptos (Rust SSR + WASM hydration). Deployed via Docker with Nginx.

Niche

WebAssembly multiplayer remake of the classic 1995 Liquid War game with Rust performance

Timeline

Core engine in Rust/WASM, Three.js WebGL renderer, multiplayer server. Documentation site with Leptos

Monetization

Cosmetic skins, custom map packs, tournament entry fees, spectator mode subscriptions

Strategy

Bring a beloved classic to the modern web. Rust + WASM delivers native-like performance for fluid army simulations. WebGL rendering via Three.js for visual quality. Real-time multiplayer via Rust WebSocket server. Nostalgia factor drives initial adoption

Competition

Original Liquid War (desktop only, abandoned), io games (simple mechanics), browser RTS games (rare). No modern web remake of Liquid War exists